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Tokenomics

I. Game Economy Overview
Crazy Panda Village is an NFT-based game where players can engage in a variety of activities such as character training, questing, and trading. The game's economy is designed to be sustainable, fun, and rewarding for the players.
II. In-Game Tokens
Crazy Panda Village utilizes two tokens to drive its game economy: the Bamboo Token (BMT), and the CPV Token.
  1. 1.
    Bamboo Token (BMT): BT is a utility token used solely within the game for a variety of operations like purchasing items, upgrading equipment, unlocking characters, and more.
  2. 2.
    CPV Token: CPV is a governance token that represents a player's stake in the game economy. It is used to make decisions that influence the development and trajectory of the game.
III. Bamboo Token (BMT) Use Cases
  1. 1.
    In-game purchases: BMT can be used to purchase items and services within the game.
  2. 2.
    Character and item upgrades: BMT can be used to upgrade characters and items, enhancing their capabilities.
  3. 3.
    Trading: Players can trade BMT with other players, facilitating a dynamic player-driven economy.
IV. CPV Token Use Cases
  1. 1.
    Governance: CPV token holders can vote on various proposals that influence the game's direction.
  2. 2.
    In-game status: Players with a significant amount of CPV tokens could enjoy some status symbols within the game.
  3. 3.
    Direct earning: Players can earn CPV tokens by participating in game activities and convert them into real-world money.
V. Token Exchange Mechanism
Players can exchange BMT for CPV tokens, and vice versa, within the game. However, the CPV token can also be traded on external exchanges, thereby offering a gateway for the players to exchange their in-game earnings into real-world money. The exchange rate between BT and CPV will be determined in a decentralized manner based on supply and demand in the market.
VI. Token Distribution
The distribution of CPV tokens is as follows:
  1. 1.
    Early Investors: 20% of the total CPV token supply is allocated to early investors. These tokens will be locked and gradually unlocked over a year to ensure token price stability.
  2. 2.
    Launchpads: 20% of the total CPV token supply is allocated for sale through launchpads, allowing a broad range of investors to acquire CPV tokens and participate in the Crazy Panda Village ecosystem.
  3. 3.
    Development and Maintenance: 15% of the total CPV token supply is allocated for game development and maintenance, including paying for developers' labor, updating and improving the game, and maintaining servers and infrastructure.
  4. 4.
    Marketing and Partnerships: 15% of the total CPV token supply is allocated for marketing and partnerships. This includes attracting new players, conducting promotional campaigns, and establishing partnerships with other companies and games.
  5. 5.
    Reserve: 30% of the total CPV token supply is reserved for future needs and opportunities as the game evolves.
VII. Future Development
The economic model and tokenomics of Crazy Panda Village can be further refined and adapted in the future in line with player feedback, market trends, and the evolution of the game itself. Our goal is to build a sustainable and progressive ecosystem that provides long-term engagement and satisfaction for players.
VIII. Tokens Supply and Minting
The total supply of CPV tokens is set at 1 billion. All CPV tokens will be pre-minted at the launch of the token, ensuring transparency and certainty of the token economics. No new CPV tokens will be minted post-launch, preserving the value of the CPV token. The BMT token, on the other hand, will have a flexible supply and will be minted based on the activities in the game.
IX. Initial Distribution of Tokens
At the time of launch, 20% of the total CPV tokens (200 million CPV) will be available for distribution to the players and investors. These tokens will be locked, and a specific percentage will be released each month over a 12-month period.
X. Token Release Schedule for Early Investors and Launchpads
For early investors and launchpads, the initial release (TGE) will be 20% of the total allocation. The remaining tokens will be locked and released over 12 months to ensure a stable market and a long-term commitment to the project.
XI. Staking and Rewards
Players can stake CPV tokens to earn rewards. These rewards come in the form of BMT tokens that can be used within the game. The more CPV tokens a player stakes, the higher their reward rate. This incentivizes players to hold onto their CPV tokens, helping to maintain the token’s value.
XII. Community Governance
Holding CPV tokens gives players a say in the future direction of the game. The more CPV tokens a player holds, the more voting power they have. This allows the community to steer the direction of the game and make decisions on features, updates, and modifications.
XIII. Transparency and Security
The smart contracts governing the CPV and BMT tokens will be audited by a reputable third-party auditor to ensure the highest level of security and transparency. This includes mechanisms for token minting, distribution, exchange, and staking.
XIV. Future Adjustments
While the outlined tokenomics provide a robust structure for the game economy, we understand that adjustments might be required to maintain the balance and health of the game ecosystem. These changes, if necessary, will be proposed and voted on by the community. This ensures that the economic interests of the players are preserved and aligns with the long-term sustainability of the game.
In conclusion, the dual token model (CPV and BMT) provides a dynamic economic model for the Crazy Panda Village game, ensuring active participation, sustainable growth, and a fair and rewarding experience for all players. The flexibility of the token model, coupled with community governance, sets the foundation for a thriving and evolving game economy.
XV. Bamboo Token (BMT)
BMT is an in-game utility token used exclusively within the Crazy Panda Village ecosystem. It is a non-transferable token designed to be earned and spent by players in the game. Players can earn BMT tokens through various in-game activities such as completing quests, participating in events, trading with other players, etc.
XVI. BT Acquisition and Usage
BT tokens are essential to progress in Crazy Panda Village. Players can use BMT tokens to acquire items, enhance their characters, upgrade skills, and access special game content. This creates a circular economy within the game, promoting continuous gameplay and engagement.
XVII. Bamboo Token Minting
The minting of BMT tokens is closely tied to the activities and achievements of players in the game. The more time and effort a player invests in the game, the more BMT they earn. This makes BMT a representation of the player's commitment and effort in the game.
XVIII. Token Exchange Mechanism
Players can convert their BMT tokens into CPV tokens at an exchange rate determined by an algorithmic mechanism, which ensures a fair and transparent conversion rate. This mechanism considers several factors such as the total supply of CPV and BMT tokens, the current demand, and the overall economic health of the Crazy Panda Village game ecosystem.
The exchange mechanism also incorporates safeguards to prevent manipulation and exploitation, ensuring the stability and integrity of both CPV and BMT token economies. The exchange process will be automated and trustless, facilitated by a smart contract on the Binance Smart Chain.
XIX. Conclusion
The tokenomics of Crazy Panda Village has been designed to encourage active participation, promote long-term engagement, and maintain a sustainable and balanced in-game economy. With CPV as a governance and reward token, and BMT as an in-game utility token, players can enjoy a full-fledged, rewarding, and immersive gaming experience while also having a stake in the game's future development and success.